Robert McNeel Bongo
Animation for Designers
Bongo brings professional animation into
Rhino 3.0, using familiar keyframe
tools found in most high-end animation packages.
Professional animation tools
Animate moving, scaling, and rotating Rhino objects without
exporting. Objects and viewport animations are editable in the Rhino window
using simple drag and drop. Modify your objects and motion data without
losing valuable time changing between programs.
Easily preview your animations inside Rhino, in real time, in any shading
mode by scrubbing the timeline or playing the animation. Then render straight
to an animation file using any Rhino renderer including wireframe, openGL,
render preview, render, TreeFrog, Flamingo, and Penguin.
Bongo is also great for demonstrating moving objects using real-time playback
in the Rhino viewports - just drag the timeline around to show a client
how your design works.
Features
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Forward Kinematics - Moving, Rotation, and Scaling
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Constrain objects to curves.
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Force objects to look at other objects.
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Look-Along constraints.
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Viewport keyframing.
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Constrain viewport camera location and target to
path.
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Automatic and user-defined acceleration and speed.
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Hierarchical relationships between animated
objects.
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Render to single frames or AVI using any Rhino
compatible render plug-in.
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Real-time preview in Rhino viewports using any
shading mode.
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Timeline scrubbing in any shade mode.
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Industry standard-like timeline interface.
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Drag and drop keyframe manipulation.
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Animation mode button allows easy input of
keyframes just by dragging objects.
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All animation data stored with the 3dm file - no
need to import or export.
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Controller objects.
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Dockable interface.
Try it...
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